Physical
education will benefit from the technology, but undoubtedly the "digital
competence on information processing " will also be stimulated from the
potential of physical activity . Students are curious to be seen in videos or
photos, manage programs that have served or will serve in the subject, meet
results, rankings, schedules, etc… The concept of using ICT more as a tool to
an end, finds in Physical Education a key ally.
With the
advent of ICT students takes center stage, we can say that the roles of teacher
and student are rearranged and new patterns of interaction are generated.
In relation
to teachers, as help, there is a Curriculum Guide , an online tool for basic
training of teachers through new information technology that provides the
possibility that the teacher interrelate and interact with their academic peers
in different academics and social contexts. They make use of the online
conversations <chat> , forum , email and virtual education programs , which
have become significant means to facilitate the socialization of professional
knowledge and discipline , which are key elements in the formation of new
communities academic locally, nationally and internationally.
The guide
also has a software where there are video in the engine field (Corporal
education , Physical education , Recreation and formative sport) , to part with
rounds and songs for kids and a basic dictionary of Physical education .
Real examples
and projects inside the technology of physical education.
1-EDUC.AR
More and
more teachers of Physical Education think that ICT are a way to enrich their
classes. In this way explains it Professor Martin Thebes, the José Hernández
School in Moreno, Buenos Aires, who told the benefits ICT brings to their area
of work with netbooks of Connect Equality Program.
As Thebes
explains, one of the main uses is the ability to watch and share videos that
illustrate the information given in class about techniques and exercises for
each sport, and others, more information-related with history, rules and
tactics of the treated subjects.
Notably,
”Canal Encuentro” made a series of animated micro-intended-to the kids where show,
agile and fun, the history and rules of different sports.
For the little ones
Considering how
important it is to encourage early age sports activity, some platforms exist for
early education and early grades of primary education. Here we show two sites with
activities for the kids.
Ludos-Project: a multimedia educational resource that deals content of Physical
Education, structured in each cycle of primary education.
Values
are in the game: made by the Physical,
Sport and Healthy education group of investigation, of the University of
Sevilla (España), works the values of respect, solidarity, cooperation and
overcome by educative games.
2 - INTRODUCTION OF TICS’ GAMES IN PHYSICAL EDUCATION
In the general field of Physical Education, the technologies used were
limited. The basic material consisted of the timer, daily class, blackboard,
etc… These tend to be replaced, in a few cases, by other procedures or
instruments, owing to ignorance, lack of specific training or lack of financial
means.
But a Working Group: "New Technologies Applied to Physical
Education" from Almería, has created a very useful program for physical
education games.
If we choose the
option of start games, a new slide will appear with the tittle of games menu
(figure 2) that, at the same time, has different options.
These options have
others sub options that allow us choose the games depending of the
characteristics that we want. For example, if we choose the option by blocks,
will appear a slide (figure 3) where we can see the classification of games. In
this way we can choose the wished block.
• Name of the game: We have tried every
game with a title that can thoroughly fit the basic concept that he developed
in a way that is easy an approach to the main idea.
• Stage: In this first edition we have
focused our work on the period between six and twelve, corresponding to primary
education developmental period .
• Cycle: All games are classified
according to the adequacy of the same three cycles of primary education .
• Location: the most appropriate for the
game can be made in the best condition points are specified.
• Material: One of the possibilities of
this work is to make a selection of games based on the material available to
us. Nevertheless, we have selected the games considering that the required
material was readily available and common in the usual places for the practice
of physical activity.
• Aim to develop: The objectives are
formulated in the form of capacity so that they can be present at all times
respects pursued reach and influence those who must .
• Specific Block: Obviously there are
many classifications of games on the aspects considered . We have chosen to
classify and group them into specific blocks , according to the Royal Decree
1344/1991 of 6 September and Decree 105/1992 of June 9 for which corresponding
to physical education lessons are set .
• Organization: In this section, which is
indicated groupings needed to carry games ( large group , small group , trios ,
pairs or singles) . These groupings are approximate level, as a function of the
reality in which we find ourselves, may be subject to change. The importance of
this section may be in the forecast of the material, space and time needed to
do it.
• Development: Without wanting to dwell too
, we performed a brief description of how the game should be developed and
where all these aspects to remain collected.
• Rules: the basic rules that must be
taken into account in the same contribute and be based on which it will run.
• Variants: In this section some
variations, changes and modifications may be made and will enrich the games
listed.
• Graphic: have seen fit to introduce in
each game a graph can help you understand it. Thus, after a first reading of
written text, it will be easier to remember the game by quickly display the
accompanying illustrations, which will reduce the preparation time of the
sessions.
If the chosen option
is listed (Figure 5) , another screen with several options that allow you to
obtain lists of different games that have the desired characteristics appear .
Another
option is the information . This will give us detailed information of how to
properly use the database as well as the importance of today 's use of games in
the educational activity.
The
literature option will show what the literature sources that have served as the
basis for developing the game file .
Finally ,
we have the option of leaving the program with which we will leave the database
and end your use .
Finally,
the database offers the ability to select and print listings several games
based on the selected parameters and the different objectives to be achieved.
We have also found some games with Tics
CLICK Package: Jocs tradicionals Valencians
The package
is subdivided into four more : CONEIX jocs els , A play , Al mestre i Crédits !
. Puzzles , word associations , etc : about 40 typical CLIC activities are
presented in the first two . The third present some ideas for its
implementation and the fourth just see the credit relationship .
Students ,
second and third cycle, the first two work exclusively . They also help a
notebook and a dictionary of Valencian language to solve linguistic doubts.
Normally
you only have one or two sessions .
This
acTICvidad is in the UD Jocs tradicionals I usually develop just before the
Easter holidays . During these weeks, students learn to play those childish
games -traditionally playing in the streets of towns and cities to this day ,
in traffic and " plei " have been the cornering . In those ten sessions
build the necessary materials , agree to the rules, choose the pitch , play and
in addition why not ? go to the computer lab to learn more with the help of
this package.
Activities with Hot Potatoes: Ready, set, go!
Within the
web of the school, the physical education area also has its place, and hung on
it, a page with links to activities carried out with the free Hot Potatoes.
Students have access to it and develop on-line activities.
Activities
(over 40) are grouped thematically into six blocks of content: Your body, Your
Health, Physical Education, Sports, Games and Monographs. They have been
designed using the type that the program allows: JCloze, JCross, JMatch, JMix,
JQuiz.
This
acTICvidad is not included in its entirety in any UD The idea is that the
different units that perform along the course aimed inter alia at some sessions
they can work some of its contents through the proposed activities on the web.
Finally we have found a web game. With this you can learn about the different games that exist in the world.
Click here and see it.








No comments:
Post a Comment