Tuesday, 10 December 2013

ICT IN PHYSICAL EDUCATION

As we have show in this blog, technology is covering all subjects of education, included Physical education.

Physical education will benefit from the technology, but undoubtedly the "digital competence on information processing " will also be stimulated from the potential of physical activity . Students are curious to be seen in videos or photos, manage programs that have served or will serve in the subject, meet results, rankings, schedules, etc… The concept of using ICT more as a tool to an end, finds in Physical Education a key ally.
With the advent of ICT students takes center stage, we can say that the roles of teacher and student are rearranged and new patterns of interaction are generated.
In relation to teachers, as help, there is a Curriculum Guide , an online tool for basic training of teachers through new information technology that provides the possibility that the teacher interrelate and interact with their academic peers in different academics and social contexts. They make use of the online conversations <chat> , forum , email and virtual education programs , which have become significant means to facilitate the socialization of professional knowledge and discipline , which are key elements in the formation of new communities academic locally, nationally and internationally.
The guide also has a software where there are video in the engine field (Corporal education , Physical education , Recreation and formative sport) , to part with rounds and songs for kids and a basic dictionary of Physical education .
Real examples and projects inside the technology of physical education.
1-EDUC.AR

More and more teachers of Physical Education think that ICT are a way to enrich their classes. In this way explains it Professor Martin Thebes, the José Hernández School in Moreno, Buenos Aires, who told the benefits ICT brings to their area of work with netbooks of Connect Equality Program.

As Thebes explains, one of the main uses is the ability to watch and share videos that illustrate the information given in class about techniques and exercises for each sport, and others, more information-related with history, rules and tactics of the treated subjects.
Notably, ”Canal Encuentro” made ​​a series of animated micro-intended-to the kids where show, agile and fun, the history and rules of different sports.






For the little ones
Considering how important it is to encourage early age sports activity, some platforms exist for early education and early grades of primary education. Here we show two sites with activities for the kids.

Ludos-Project: a multimedia educational resource that deals content of Physical Education, structured in each cycle of primary education.


Values are in the game: made by the Physical, Sport and Healthy education group of investigation, of the University of Sevilla (España), works the values of respect, solidarity, cooperation and overcome by educative games.


2 - INTRODUCTION OF TICS’ GAMES IN PHYSICAL EDUCATION
In the general field of Physical Education, the technologies used were limited. The basic material consisted of the timer, daily class, blackboard, etc… These tend to be replaced, in a few cases, by other procedures or instruments, owing to ignorance, lack of specific training or lack of financial means.
But a Working Group: "New Technologies Applied to Physical Education" from Almería, has created a very useful program for physical education games.


If we choose the option of start games, a new slide will appear with the tittle of games menu (figure 2) that, at the same time, has different options.


These options have others sub options that allow us choose the games depending of the characteristics that we want. For example, if we choose the option by blocks, will appear a slide (figure 3) where we can see the classification of games. In this way we can choose the wished block.


When we got to every game we can distinguish twelve sections (Figure 4) which is described briefly:




















Name of the game: We have tried every game with a title that can thoroughly fit the basic concept that he developed in a way that is easy an approach to the main idea.

Stage: In this first edition we have focused our work on the period between six and twelve, corresponding to primary education developmental period .

Cycle: All games are classified according to the adequacy of the same three cycles of primary education .

Location: the most appropriate for the game can be made ​​in the best condition points are specified.

Material: One of the possibilities of this work is to make a selection of games based on the material available to us. Nevertheless, we have selected the games considering that the required material was readily available and common in the usual places for the practice of physical activity.

Aim to develop: The objectives are formulated in the form of capacity so that they can be present at all times respects pursued reach and influence those who must .

Specific Block: Obviously there are many classifications of games on the aspects considered . We have chosen to classify and group them into specific blocks , according to the Royal Decree 1344/1991 of 6 September and Decree 105/1992 of June 9 for which corresponding to physical education lessons are set .

Organization: In this section, which is indicated groupings needed to carry games ( large group , small group , trios , pairs or singles) . These groupings are approximate level, as a function of the reality in which we find ourselves, may be subject to change. The importance of this section may be in the forecast of the material, space and time needed to do it.

Development: Without wanting to dwell too , we performed a brief description of how the game should be developed and where all these aspects to remain collected.

Rules: the basic rules that must be taken into account in the same contribute and be based on which it will run.

Variants: In this section some variations, changes and modifications may be made and will enrich the games listed.

Graphic: have seen fit to introduce in each game a graph can help you understand it. Thus, after a first reading of written text, it will be easier to remember the game by quickly display the accompanying illustrations, which will reduce the preparation time of the sessions.
If the chosen option is listed (Figure 5) , another screen with several options that allow you to obtain lists of different games that have the desired characteristics appear .





Another option is the information . This will give us detailed information of how to properly use the database as well as the importance of today 's use of games in the educational activity.
The literature option will show what the literature sources that have served as the basis for developing the game file .


Finally , we have the option of leaving the program with which we will leave the database and end your use .

Finally, the database offers the ability to select and print listings several games based on the selected parameters and the different objectives to be achieved.
We have also found some games with Tics

CLICK Package: Jocs tradicionals Valencians

The package is subdivided into four more : CONEIX jocs els , A play , Al mestre i Crédits ! . Puzzles , word associations , etc : about 40 typical CLIC activities are presented in the first two . The third present some ideas for its implementation and the fourth just see the credit relationship .
Students , second and third cycle, the first two work exclusively . They also help a notebook and a dictionary of Valencian language to solve linguistic doubts.
Normally you only have one or two sessions .

This acTICvidad is in the UD Jocs tradicionals I usually develop just before the Easter holidays . During these weeks, students learn to play those childish games -traditionally playing in the streets of towns and cities to this day , in traffic and " plei " have been the cornering . In those ten sessions build the necessary materials , agree to the rules, choose the pitch , play and in addition why not ? go to the computer lab to learn more with the help of this package.










Activities with Hot Potatoes: Ready, set, go!
Within the web of the school, the physical education area also has its place, and hung on it, a page with links to activities carried out with the free Hot Potatoes. Students have access to it and develop on-line activities.
Activities (over 40) are grouped thematically into six blocks of content: Your body, Your Health, Physical Education, Sports, Games and Monographs. They have been designed using the type that the program allows: JCloze, JCross, JMatch, JMix, JQuiz.
This acTICvidad is not included in its entirety in any UD The idea is that the different units that perform along the course aimed inter alia at some sessions they can work some of its contents through the proposed activities on the web.








Finally we have found a web game. With this you can learn about the different games that exist in the world.
Click here and see it.




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